Go to the bottom right of the screen to find a safe lock near the writing room. Thanks to the previous sketches you can deduce that the code to enter is the following: 235. Place all the pictures on nearby easels to open the door. After bringing him back his images, the evil mannered attacks you, eliminate him. Enter through the door to find a fork. First turn right towards Storyboarding. Turn on the projector to see a series of sketches. Head to the Screening room. Climb the stage to find a conduit that leads you to other spotlights. You find the previous images with an associated number. Return to the second picture room to find the last picture behind the bars. Use the conduit in front of the room to join it and take the last image. Use the conduit near the angel sign to reach the door to knock on previously. Then get out in the room in front of the sign to find a passage near a barrel. Enter the duct and turn left at the fork. Leaving the pipe, get a picture in the room. Then enter the passage on the left to find a new image. Hide in nearby hideouts if the demon appears. Go through the grid and collect the first image in front of you. Continue forward by turning in the passage to the left to find a new room. Search the room to find a second image. Be careful, the demon appears when you have taken it. Quickly flee to the air duct near Angel’s sign to take cover. Then climb the small staircase on the left to pass the maintenance door. Pass the door and engulf you in a new conduit. On the other side, break the gate and follow the strange silhouette that whispers to you. Continue the path to pull a lever and trigger a cutscene that takes you to the second chapter. Inside, you’ll find an air duct near the entrance. Go inside to pull a new lever. Enter the passage you just opened to find Bendy. Then move forward to find a door to knock on. Go through the door and collect the Gent Pipe from the body. Eliminate the enemies around and break the padlock of the previous grid. Pull the lever on the other side and go through the passage below. Keep moving forward to get started with elimination from behind.īreak the padlock of the gate to find a precipice. Push the crate near a gate to open a passage. Behind the passage, pull the lever to open the way to the alley of animation. Eliminate threats and enter. Go to the other side to find the pipe behind a grate. You need to power up the door to get to the other side. Enemies appear. Sneak around and follow the on-screen objective to find a power panel. A new location appears on the screen in the employee lounge. Sneak into the kitchen to find the fuse on a cake. Go back to the panel to power the door near the pipe. Sneak through the tunnels to find a gate and open it. Go to the animation department to find a second grid. Go through the gate to find a new gate, but closed. Then turn left to answer a call from Alice. Head down the hallway to trigger a cutscene. You will find a security lock at the end. Use code 451 (reference to System Shock) to open the iron curtain in front. Then go up the wall at the bottom of the stairs. Follow the objective marker to find a lever to pull behind a broken curtain. Go back up to find a room with lockers. Open the lockers to find a key inside. Move the crate and use the key to exit. Place each object on its pedestal to continue the adventure alongside Wilson. After carrying out his orders you find yourself alone in another world. You will quickly notice that there are steps missing from a ladder. Search the desk drawers in the hall to find the steps. Now use the ladder to climb up and follow the objective. Once you get to the balcony, pull the lever above the ladder to open the passage to Heavenly Toys.Ĭlimb up and then follow the objectives to learn the escape and health boost mechanics. Then go up the balcony to find a corridor on the left.
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